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Slide PREPRODUCTION PRODUCTION PHASE (Around dreams beta release) POST PRODUCTION PREPRODUCTION A. PRODUCER OVERVIEW PLAN
- Producer shows overview plan to writers.
B. WRITER WORK
- Writers revise producer overview plan for the collab, which the producer will hand to the department leads. Writer lead guides writers to start working on dialogue, instructions, and other in-game text and script planning.

- Producer gives organized summary and/or list to the Art department for concept art
C. CONCEPT ART
- Artist: Makes concept art based on focus areas the writers and producers have laid out.

- Artist review concept art with Producer and the Writers until everything looks good to move forward with the art direction (the look and layout of the Arcade Hub with examples of key areas). At this point artist can work on actual artwork ideas for the game such a generic artwork like arcade machine decals, color schemes, etc. to know most of what they’ll be making in Dreams when it releases
D. PLAYER CONFIGURED FOR ARCADE HUB
- Design: Works on the models such as playable character and set pieces in the agreed upon style and layout for references when DreamsPS4 comes out. Character is designed with different shirt/pants/hat made for ticket booth and/or inventory.

- Programmer: Gameplay mechanics and view of 3rd and/or 1st person. VR, PS Move, and DS4 integration.

- Producer reviews progress with Artists and Programmers. Writers join in for review.

- Producer talks with Audio department about global audio and for various areas within the hub.

- Group Collab Team meeting to discus how everyone is doing before the next phase. This can help iron out any kinks unforeseen later on.
PRODUCTION PHASE (Around dreams beta release) E. AUDIO TEAM PROVIDES GLOBAL MUSIC & SFX INSPIRED BY CONCEPT ART & ARCADES . ALSO MAKES NOTES FOR AUDIO NEEDED FOR SPECIFIC AREAS WITHIN THE NEAR FINALIZED PROJECT. F. DESIGNERS HAVE HUB LEVEL DESIGN FINISHED WITH INTERACTION AREA SPACES BUILT IN MIND. G. ARTIST MAKE THINGS BEAUTIFUL BY PUTTING IN THE PREPARED LIGHTING, ARTWORK, SHADING, ETC H. DESIGN TEAM PLACES IN THE ARCADE HUB INTERACTIVE AREAS/PIECES (TICKET PRIZE BOOTH, ANNOUNCEMENT BOARD, PRIZE MACHINES, POSSIBLY TICKET BASED SKILL GAMES MADE BY THE COLLAB TEAM) I. IMPORT/CURATING ARCADE GAMES MADE IN DREAMS INTO THE HUB.

- Design/ Producer: Seeks out games and/or has some already stored just hidden for later use.

-Group Collab Team meeting to discus how everyone is doing before the next phase. This can help iron out any kinks unforeseen later on.
POST PRODUCTION J. QA TESTING EVERYTHING UNTIL ANY BUGS AND GLITCHES ARE FIXED.

COMPLETED!
Arcade Hub Collab completed! The Hub can curate new games by importing dreams.
Arcade Hub Collab Guide A general overview of the Dreams Community Collab Arcade Hub. May be updated overtime. group page project post

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