The First Dreams Community Collab Project, and its Massive

To form something we must dream and act. A single thought can wrap up layer upon layer until you’ve realized you’ve gone places you never original thought of. Today ImpSpace announces we’re launching the very first Dreams PS4 community collaborative project. Since Media Molecule’s game Dreams is so massive, it’s a great time to start this with you all.


What type of project will we make with Dreams?

We’re not sure what type of Dreams project we’ll end up making because we’re collaborating with you all on it from the very start. This Dreams community is something special and we’ll need time to plan and make everything once the beta is released and Dreams goes gold. Much of the initial ideas for each stage of this Dreams community project will happen in the Dreams PS4 Discord server. The highlights and more solid concrete ideas will be transitioned to the ImpSpace forums where it’s more easily kept up with.


Anything is possible

We’ve seen the kind of amazing talent from the community so far with all kinds of things. From music, to artwork, to script and story-boarding, there’s been some pretty cool stuff shared with us. The project can be anything. We want to make sure as many people contribute to the first Dreams community collaborative project as possible. Make sure you’ve joined the Dreams PS4 Discord sever and while you’re at it, invite other creative people to join in on the project. Even if they don’t have a PS4, maybe they’ll end up having one of the most popular ideas for the first Dreams project.

This is an exciting time for us all and it will be an amazing journey. By the way, if you haven’t seen the ImpSpace Dreams short film “No Imps Dream” you should definitely check it out. It was a much smaller project done behind the scenes. Make sure you’re signed up up here at ImpSpace if you’re new so you can chat in the forums. Let us know your thoughts. You can keep up with more Dreams news and community events here at ImpSpace and on our social media pages.

Comments (7)

Im curious about limitations. How big can our worlds be?

Well…I’ll tell you what I remember. On one occasion they said they wanted the “thermometer” to be as big as possible. On another occasion they said you could do planet sized planets, although that was probably a reference to no mans sky, and on another stream they said you could make big world and expand them with some type of portal that takes you to another part of that world, if that makes sense.

All of these was close to one year ago, so is possible things have changed significantly.

Yeah im very excited about what haw been talked about. And i dont want to seem like i am complaining. They need to take their time. To you know avoid a said no mans sky mistake and releaee to early. However it has been almost a year since we have had any significant update on whats happening. Hopefully e3 will be some new news. Please something!!!!

You dont sound like you’re complaining at all. In the the back of my head I think it has been cancelled and they are working in some other projects, but they dont want to say it, yet. It would be a shame though because I have so many ideas for dreams, so I hope I’m wrong.
If they dont say anything at e3, anything at all regarding the beta or release date news, thenI think I’ll give up on waiting.

Oh i dont think its cancelled they talk about it everyday on their twitter in some form!

Well with different techniques with the main one being adjusting any solid type work to a more painterly form will allow for big worlds. Then there’s dream linking as well. You could make an open world game in Dreams if you put your mind to it.

Pretty big, there is the possibility of making an open world game. You have various techniques to make worlds bigger such as making less important views from a solid form to a more painterly form. Then there’s dream linking among other techniques people can use.

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